

Fossils are now much less likely to generate in, and destroy structures.Using Dye on Signs that contain formatted color text will overwrite the formatted color text.Vanilla Parity: Players are now able to activate Elytra gliding while moving upward ( MCPE-59580).Non-fireproof mobs now avoid pathing through fire ( MCPE-23835).Bee Nests now generate correctly in the world ( MCPE-141324, MCPE-132195).Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior ( MCPE-140659, MCPE-140660).Copper Ore now generates up to y=96 instead of y=64 ( MCPE-125233).Fixed an issue in beta builds where flying above the world limit (255 for non-Caves & Cliffs experimental, 319 for Caves & Cliffs experimental) would be prohibited ( MCPE-141360).Component inventory now works with Player inventories.Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true).Added function removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void.Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer.See the GameTest API reference documentation for more details. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. Added 'SimulatedPlayer'class to GameTest.Updated the GameTest Framework interface and added a new SimulatedPlayer capability:.New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64".


Sometimes generate layers (strips) of gravel.Mountain areas and peak biomes now are slightly larger on average.Mountain tops are now more jagged and pointy.In world generation, grass is replaced with stone (if generated near grass).These additions and changes are accessible by enabling the " Caves & Cliffs" and "Enable GameTest Framework" experimental toggle. As part of continued testing, removed RenderDragon engine support on Android devices (ARMv7) ( MCPE-141319).
